![]() ![]() In both of these cases we see Fallout at its best, empowering the player to shape events that alter the fabric of the wasteland. Tenpenny can lead to catastrophic consequences, like a nuclear explosion destroying a peaceful community of survivors or Tenpenny Tower itself being overrun by embittered, homicidal ghouls. ![]() The result of the player's decisions regarding Mr. The xenophobic attitude of Tenpenny Tower (reminiscent of the Enclave aboard their oil rig fotress) is epitomized by its founder, a man around whom two critical story arcs take shape. ![]() Naturally, all sorts want in to Tenpenny Tower, but those inside aren't so keen on company. But it's aspirational in other ways, a safe harbor stocked with luxuries and conveniences unheard of in other desperate corners of the world, guarded by a well armed security force. At first you see it first from a great distance, and it represents a distant beacon you aspire to reach, a massive, modern looking curiousity that towers above the flat wreckage of the wasteland. Allistair Tenpenny's exclusive tower is a nexus of themes and story threads that tie together so much of the fabric of Fallout 3. ![]()
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